Combat Powers

XavierShepard017.jpg

Adrenaline Rush
A rush of adrenaline (along with synthetic combat stims) accelerates reflexes and grants time to line up the perfect shot.

Lvl1
- +2 on Attack Rolls
- +2 on Reflex Saves
- Lasts for 1 Round
- Cooldown: 4 actions.

Lvl2
- Cooldown Reduced to 3 actions.

Lvl3
- Lasts for 1 Additional Turn
- Reloads your Weapon as a Free Action

Lvl4
Hardening:
- Gain Shields equal to Healing Surge
or
Lvl4
Time Dilation:
- Increase Critical Range 2/ Damage5

Lvl5
Duration:
- Lasts for 2 Rounds
or
Lvl5
Melee Damage
- Increase Critical Range 2/ Damage5

Lvl6
Shield Boost:
- Regains Full Shields
or
Power Combo:
- 1 Power may be used as a Minor Action with 0 Cooldown
- Combos Triggered do +5 Damage

Concussive Shot
When activated, the user’s weapon fires a single high-powered round that damages a target and can stun

Lvl1
- D20 vs Fortitude
- Power deals x2[W] Damage.
- The target is pushed back 1 Square and falls prone.
- Cooldown 1 Round.

Lvl2
- Cooldown 2 Actions.

Lvl3
- Increase Critical Range 2/ Damage5
- Target is pushed back 2 Squares away and falls prone.

Lvl4
Force & Damage:
- Target is pushed back 3 Squares
- Power deals 3x[W] Damage
or
Radius:
- Effects 1 adjacent target automatically

Lvl5
Detonation:
- If the target is Frozen, Burnt or Shocked you trigger a Combo. +1[W] Damage
- If the Target dies, all adjacent targets are now Frozen, Burnt or Shocked
or
Lvl5
Recharge Speed:
- Reduce cooldown to 1 action.

Lvl6
Hammer:
- Increase Critical Range 2/ Damage5
- Target is pushed back 4 Squares
or
Lvl6
Shredder:
- Organic targets with no Shielding or Plating take extra 1[W] of damage

Combat Powers

Ocean of Night: Spectre's Shadow B3n8m3