Krogan Character


The krogan are a species of large reptilian bipeds native to the planet Tuchanka, a world known for its harsh environments, scarce resources, and overabundance of vicious predators. The krogan managed to not only survive on their unforgiving homeworld, but actually thrived in the extreme conditions. Unfortunately for them, as krogan society became more technologically advanced so did their weaponry.
Four thousand years ago, at the dawn of the krogan nuclear age, battles to claim the small pockets of territory capable of sustaining life escalated into full scale global war. Weapons of mass destruction were unleashed, transforming Tuchanka into a radioactive wasteland. The krogan were reduced to primitive warring clans struggling to survive a nuclear winter of their own creation, a state that continued until they were discovered by the salarians two thousand years later.
With the help of the salarians, the krogan were “uplifted” into galactic society, and lent their numbers and military prowess to bring an end to the Rachni Wars. Ironically, after the rachni were eradicated, the rapidly-expanding krogan became a threat to the galaxy in turn, starting the Krogan Rebellions and forcing the turians to unleash the genophage. This genetic “infection” dramatically reduced fertility in krogan females, causing a severe drop in births and, ultimately, population, eliminating the krogan numerical advantage.
Over the last millennium krogan numbers have steadily declined, leaving them a scattered and dying people. Some try bizarre treatments for the genophage, including testicle transplants. But, faced with the certainty of their extinction as a species, most krogan have become individualistic and completely self-interested. They typically serve as mercenaries for hire to the highest bidder, though many still resent and despise the Citadel races that condemned them to their tragic fate.
Most krogan have not worked toward a cure as they are more interested in combat than science. Unless one is discovered and used, or the krogan change their violent and self-centered ways, the extinction of the krogan seems inevitable

Biology: Due to the brutality of their surroundings, natural selection has played a significant role in the evolution of the krogan. Unlike most species on the Citadel, krogan eyes are wide-set – on Earth this is distinctive of prey animals, but in this case it gives the krogan 240-degree vision, giving them greater visual acuity and awareness of approaching predators. Prior to the genophage, krogan could reproduce and mature at an astonishing rate.
Their large shoulder humps store fluids and nutrients, enabling them to survive extended periods without food or water. A bigger shoulder hump is seen as a sign of high status, showing how successful an individual krogan is at hunting. Their thick hides are virtually impervious to cuts, scrapes or contusions, and they are highly resistant to environmental hazards, including toxins, radiation, and extreme heat and cold. Consequently their diets can include food and drink which would prove very dangerous to other species – a fact reflected in the krogan liquor of choice, ryncol, which “hits aliens like ground glass”. Younger krogan have yellow or green markings on their hides. These markings darken to brown or tan over time, showing their age.
Krogan typically stand over 7 feet and can weigh up to one ton. The most amazing physiological feature of krogan biology is the multiple instances of major organs. These secondary (and where applicable, tertiary) systems are capable of serving as back-ups in the event of damage to the primary biological structures. They have, for example, two hearts, four lungs, and most notably four testicles. This reflects in their slang, where they often speak about a “quad” where a human would use the words “balls” or “pair”. Krogan also have a secondary nervous system using a neuroconductive fluid, meaning they are almost impossible to paralyze. Krogan bleed a yellow or orange fluid when shot, which may be this fluid or actual blood.
Having redundant systems makes krogan difficult to kill or incapacitate in normal combat scenarios. Krogan can live for well over a thousand years. Their second most distinctive feature is their powerful regenerative system that can regenerate bullet injuries in a few seconds if they are left alive.
When young, the krogan’s plates are still in development and are originated from dozens of smaller plates that grow on the krogan skill and later combine themselves to form one unified skin-plate.

Culture: The harsh krogan homeworld conditioned the krogan psychology for toughness just as it did the body. Krogan have always had a tendency to be selfish, unsympathetic, and blunt. They respect strength and self-reliance and are neither surprised nor offended by treachery. The weak and selfless do not live long. Krogan also have powerful territorial instincts which serve them well in combat, but can create problems; when traveling on starships, for example, krogan find sharing quarters nearly impossible.
Most krogan trust and serve no one but themselves. This solitary attitude stems in part from a deep sense of fatalism and futility, a profound social effect of the genophage that caused krogan numbers to dwindle to a mere percentige of the trillions who once nearly conquered the know galaxy. Not only are they angry that the entire galaxy seems out to get them, the krogan are also generally pessimistic about their race’s chances of survival. The surviving krogan see no point to building for the future; there will be no future. The krogan live with an attitude of “kill, pillage, and be selfish, for tomorrow we die.”
Female krogan rarely leave their home worlds, focusing on breeding in an attempt to keep krogan numbers from declining too quickly. The few remaining fertile females who can carry young to term are treated as prizes of war, to be seized, bartered or fought over. Recently, it has been noted that the females of the krogan species live in clans separate from that of the males. Envoys are sent out from the female clans to determine who amongst the males is worthy to visit the female clans. Due to the effects of the genophage and the lack of fertile females, this happens often and many male krogan sire children from one female
Religion: Krogan do not have strong religious beliefs. The closest they come is to establish ritualistic burial grounds called the Hollows, where the skulls of their ancestors are displayed to remind them of “where we all come from, and where we all go.” The Hollows are as sacred as any krogan place can be, and violence there is forbidden. Several krogan also mention a place called “the Void” which seems to be the krogan version of the afterlife.

Krogan Names: Droyas, Uvenk, Nax, Okeer, Skarr, Wreav, Wrex, Guld
Krogan Clan Names: Clan Drau, Clan Forsan, Clan Ganar, Clan Gatatog, Clan Hailot, Clan Jorgal, Clan Jurdon, Clan Nakmor, Clan Quash, Clan Ravanor, Clan Urdnot, Clan Weyrloc

Krogan Racial Traits
• Physical characteristics: a krogan gains a +4 bonus to Strength, a +2 bonus to Constitution, a -4 penalty to Wisdom and a -2 penalty to Dexterity and Charisma.
• Normal Speed: Krogan speed is 6.

• Krogan Charge: A krogan may take this INSTEAD of a Melee Special Attack. It deals extra 1d8 damage when he makes a melee attack with a charge. Critical range is increased to 19-20. If you successfully Crit the target is knocked back equal to your Str mod and dazed.

• Blood Haze: When the Krogan is under 50% HP he goes into an unstoppable rage. During that rage, the krogan gains +2 bonus to Str and Constitution. This lasts for untill he is above 50% HP. He also gains regeneration equal to his Constitution modifier after he has been Bloodied.

• Warrior Culture: Krogan’s are natural warriors, not diplomats. As such they prefer intimidating tactics and violence to solving problems with diplomacy. They also would rather endure a problem than try and figure out how to fix it as a matter of pride and strength. +3 Skill Bonus to Intimidation and Endurance

• Redundant Systems: A krogan’s secondary and tertiary set of organs ensures that all krogans have a chance of ignoring normally lethal attacks. Once per encounter he may ignore a Critical Hit or Damage that will take him below %25 HP

Krogan Character

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