Sub Machinguns

ME3_Blood_Pack_Punisher_Smg.png
Name: Punisher
Damage: 1D6
Critical: x1
Str Req: 13
Rate of Fire: Automatic +7
Recoil: -1
Ammo Clip: 40
Range: 40

The Blood Pack Punisher deals +1 extra damage against Plating HP per shot (this damage is multiplied on a critical hit). The Blood Pack Punisher’s shots are so powerful, they can pierce through objects as if they had the rank 1 of the Armor-Piercing Ammo power. Applying that rank to this weapon has no effect. This weapon is banned from Citadel Space so using it could pose judicial problems

ME3_Collector_SMG.png
Name: Collector
Damage: 1d8
Critical: x2
Str Req: 13
Rate of Fire: Automatic +8
Recoil: +1
Ammo Clip: 40
Range: 40

The first major difference is that the weapon resembles weapons of the old firing system, where there were no thermal clips. A collector SMG possesses an ammo clip but only to indicate the quantity of attacks it can make before overheating. This forces the weapon to cooldown on its own, a process taking quite a lot of time. For the weapon to start the cooldown, the character must remain 2 consecutive actions without firing with it. Once those actions have passed, the weapon cooldowns and recovers ammo at a rate of 5 ammo per action (so in order to recover a completely depleted Collector SMG, the character must remain a total of 10 actions without firing with this weapon). This cooldown is automatic, the only way to prevent it is by firing the weapon. If the weapon is fired while ammo is being recovered, the recovery process stops and must start again.
In addition, the Collector SMG deals +1 extra damage against Plating HP per shot (this damage is multiplied on a critical hit)

ME3_Geth_Plasma_SMG.png
Name: Geth
Damage: 1d4
Critical: x2
Str Req: 12
Rate of Fire: Automatic +10
Recoil: +3
Ammo Clip: 100
Range: 40

The Geth Plasma SMG deals +1 extra damage against Shields per shot (this damage is multiplied on a critical hit) but against Plating deals -1 damage per shot (this damage is not multiplied on a critical hit).
For each subsequent attack action made without pause, the weapon’s RoF increases by +5. This means a character performing, for example, a Full-Auto Fire attack action would fire a number of shots equal to the weapon’s normal RoF in the first attack action but in the second it would fire that amount +5 and in the third that amount +10. In addition, when making attack actions in which the RoF was increased through this weapon’s special feature, the total recoilis increased by +1. Unlike the RoF increase, this reduction is not cumulative.
Geth characters gain a +1 bonus to attack rolls made with this weapon.

ME3_Shuriken_Smg.png
Name: Shuriken
Damage: 1D6
Critical: x2
Str Req: 7
Rate of Fire: Burst 6
Recoil: +2
Ammo Clip: 36
Range: 50

The M-4 Shuriken deals +1 extra damage against Shields per shot (this damage is multiplied on a critical hit) but against Plating deals -1 damage per shot (this damage is not multiplied on a critical hit).

ME3_Tempest_Smg.png
Name: Tempest
Damge: 1D4
Critical: x2
Str Req: 9
Rate of Fire: Automatic +10
Recoil: +1
Ammo Clip: 50
Range: 40

The M-9 Tempest deals +1 extra damage against Shields per shot (this damage is multiplied on a critical hit) but against Plating deals -1 damage per shot (this damage is not multiplied on a critical hit)

500px-ME3_Locust_Smg.png
Name: Locust
Damage: 1D5
Critical: 19-20/ x2
Str Req: +9
Rate of Fire: Automatic +5
Recoil: +2
Ammo Clip: 20
Range: 60

The M-12 Locust deals +1 extra damage against Shields per shot (this damage is multiplied on a critical hit) but against Plating deals -1 damage per shot (this damage is not multiplied on a critical hit).

ME3_Hornet_Smg.png
Name: Hornet
Damage: 1D6
Critical: 19-20/ x3
Str Req: 13
Rate of Fire: Burst +3
Recoil: +0
Ammo Clip: 24
Range: 70

The M-25 Hornet deals +1 extra damage against Shields per shot (this damage is multiplied on a critical hit).

ME3_N7_Hurricane_Smg.png
Name: Hurricane
Damage: 1D8
Critical: x2
Str Req: 13
Rate of Fire: Automatic 10
Recoil: +0
Ammo Clip: 40
Range: 50

The N7 Hurricane deals +1 extra damage against Shields per shot (this damage is multiplied on a critical hit) but against Plating deals -1 damage per shot (this damage is not multiplied on a critical hit).

Sub Machinguns

Ocean of Night: Spectre's Shadow B3n8m3